TECHNOLOGY II- JANUARY, 2018
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DATE Information/Activities/Projects and Assignments

WED

1/24

BELLRINGER: MOVIE DAY! We will be watching the first half of the "Creating the Impossible- The History of Industrial Light and Magic" documentary. As we go, we will complete the "Creating the Impossible" Thinking Sheet.

WORK DAY: Students should be finishing up their own Independent Project. When done with these projects and the Chapter 4 quiz, move on to the Modifications of Chapter 5.

GRADING FOR TODAY: Mr. B. completes grading of the Wooden Table Challenge today.

RULES FOR CHAPTER COMPLETION:

  1. Create a CHAPTER_# folder on your network space for each chapter that you complete. Save ALL of your work and practice files to this folder as you go.
  2. Carefully review all chapter materials, either through the book or video tutorials.
  3. Make sure to complete ALL of the "TRY IT YOURSELF" exercises in each chapter. If appropriate, SAVE these files to your CHAPTER folder.
  4. Complete the PRACTICE ASSIGNMENT listed in the table below. Save file to your CHAPTER folder.
  5. Complete the INDEPENDENT PROJECT (listed below) for the chapter. Save file to your CHAPTER folder.
  6. Complete the chapter quiz, linked below. If you have completed all chapter elements and receive an 80 percent on the chapter quiz, you can move on to the next chapter.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives, Extended Primitives as shown on pages 48 + 50 of book, Create Snowman. Create your own figure, using SNOWMAN tools and techniques. Your figure needs to be just as complex as the snowman= 18 elements.
5 Modifiers VID_5.1 Chapter 5 Quiz Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing (try Crease, Flex, Mirror, Relax, Skew, Shell, Squeeze, Stretch, Taper, etc.). SAVE as MODIFIERS in your Chapter 5 folder.

The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.

The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

6 Sub-Objects VID_6.1, VID_6.2, VID_6.3 Chapter 6 Quiz Blob Character (fig. 6.3)

Extrude/ Attach (from end of chapter)

7 3D Modeling VID_7.1, VID_7.2, VID_7.3 Chapter 7 Quiz Franklin, Spaceship, Future Planet Robot: Create from a reference image! SAVE this reference image to your CHAPTER 7 folder.

TUE

1/23

BELLRINGER: YET ANOTHER CHALLENGE! Please complete the Pokeball Challenge.

I will be grading this for precision and accuracy, so please give strong effort. Please make sure that you read the TIPS on the Challenge Sheet!

WORK DAY: Students should be finishing up their own Independent Project. When done with these projects and the Chapter 4 quiz, move on to the Modifications of Chapter 5.

GRADING FOR TODAY: Mr. B. completes grading of the Wooden Table Challenge today.

RULES FOR CHAPTER COMPLETION:

  1. Create a CHAPTER_# folder on your network space for each chapter that you complete. Save ALL of your work and practice files to this folder as you go.
  2. Carefully review all chapter materials, either through the book or video tutorials.
  3. Make sure to complete ALL of the "TRY IT YOURSELF" exercises in each chapter. If appropriate, SAVE these files to your CHAPTER folder.
  4. Complete the PRACTICE ASSIGNMENT listed in the table below. Save file to your CHAPTER folder.
  5. Complete the INDEPENDENT PROJECT (listed below) for the chapter. Save file to your CHAPTER folder.
  6. Complete the chapter quiz, linked below. If you have completed all chapter elements and receive an 80 percent on the chapter quiz, you can move on to the next chapter.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives, Extended Primitives as shown on pages 48 + 50 of book, Create Snowman. Create your own figure, using SNOWMAN tools and techniques. Your figure needs to be just as complex as the snowman= 18 elements.
5 Modifiers VID_5.1 Chapter 5 Quiz Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing (try Crease, Flex, Mirror, Relax, Skew, Shell, Squeeze, Stretch, Taper, etc.). SAVE as MODIFIERS in your Chapter 5 folder.

The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.

The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

6 Sub-Objects VID_6.1, VID_6.2, VID_6.3 Chapter 6 Quiz Blob Character (fig. 6.3)

Extrude/ Attach (from end of chapter)

7 3D Modeling VID_7.1, VID_7.2, VID_7.3 Chapter 7 Quiz Franklin, Spaceship, Future Planet Robot: Create from a reference image! SAVE this reference image to your CHAPTER 7 folder.

MON

1/22

BELLRINGER: Please log in and start work at the beginning of class.

WORK DAY: Students should be finishing up their own Independent Project. When done with these projects and the Chapter 4 quiz, move on to the Modifications of Chapter 5.

GRADING FOR TODAY: Mr. B. completes grading of the Wooden Table Challenge today.

RULES FOR CHAPTER COMPLETION:

  1. Create a CHAPTER_# folder on your network space for each chapter that you complete. Save ALL of your work and practice files to this folder as you go.
  2. Carefully review all chapter materials, either through the book or video tutorials.
  3. Make sure to complete ALL of the "TRY IT YOURSELF" exercises in each chapter. If appropriate, SAVE these files to your CHAPTER folder.
  4. Complete the PRACTICE ASSIGNMENT listed in the table below. Save file to your CHAPTER folder.
  5. Complete the INDEPENDENT PROJECT (listed below) for the chapter. Save file to your CHAPTER folder.
  6. Complete the chapter quiz, linked below. If you have completed all chapter elements and receive an 80 percent on the chapter quiz, you can move on to the next chapter.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives, Extended Primitives as shown on pages 48 + 50 of book, Create Snowman. Create your own figure, using SNOWMAN tools and techniques. Your figure needs to be just as complex as the snowman= 18 elements.
5 Modifiers VID_5.1 Chapter 5 Quiz Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing (try Crease, Flex, Mirror, Relax, Skew, Shell, Squeeze, Stretch, Taper, etc.). SAVE as MODIFIERS in your Chapter 5 folder.

The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.

The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

6 Sub-Objects VID_6.1, VID_6.2, VID_6.3 Chapter 6 Quiz Blob Character (fig. 6.3)

Extrude/ Attach (from end of chapter)

FRI

1/19

BELLRINGER: No Bellringer today, please work on your Chapters. All students should be finishing up Chapter 4, including the Snowman and the Independent Figure today!

WORK DAY: Students should be finishing up their Chapter 4 snowman and completing the work on their own Independent Project. When done with these projects and the Chapter 4 quiz, move on to the Modifications of Chapter 5.

GRADING FOR TODAY: Mr. B. completes grading of the Wooden Table Challenge today.

RULES FOR CHAPTER COMPLETION:

  1. Create a CHAPTER_# folder on your network space for each chapter that you complete. Save ALL of your work and practice files to this folder as you go.
  2. Carefully review all chapter materials, either through the book or video tutorials.
  3. Make sure to complete ALL of the "TRY IT YOURSELF" exercises in each chapter. If appropriate, SAVE these files to your CHAPTER folder.
  4. Complete the PRACTICE ASSIGNMENT listed in the table below. Save file to your CHAPTER folder.
  5. Complete the INDEPENDENT PROJECT (listed below) for the chapter. Save file to your CHAPTER folder.
  6. Complete the chapter quiz, linked below. If you have completed all chapter elements and receive an 80 percent on the chapter quiz, you can move on to the next chapter.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives, Extended Primitives as shown on pages 48 + 50 of book, Create Snowman. Create your own figure, using SNOWMAN tools and techniques. Your figure needs to be just as complex as the snowman= 18 elements.
5 Modifiers VID_5.1 Chapter 5 Quiz Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder.

The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.

The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

6 Sub-Objects VID_6.1, VID_6.2, VID_6.3 Chapter 6 Quiz Blob Character (fig. 6.3)

Extrude/ Attach (from end of chapter)

WED

1/10

BELLRINGER: As a change of pace and a break from chapters in the book, we will be working on the "Wooden Table Challenge." We will start the day with a demonstration of proper tools and techniques to create this table WITH STUDENTS TAKING NOTES. Then students will complete the model on their own. I will be grading model not only on your NOTES, but also on the precision and accuracy of your model, so please give strong effort!

WORK DAY: After completing their table challenge, students should be finishing up their Chapter 4 snowman and completing the work on their own Independent Project. When done with these projects and the Chapter 4 quiz, move on to the Modifications of Chapter 5.

RULES FOR CHAPTER COMPLETION:

  1. Create a CHAPTER_# folder on your network space for each chapter that you complete. Save ALL of your work and practice files to this folder as you go.
  2. Carefully review all chapter materials, either through the book or video tutorials.
  3. Make sure to complete ALL of the "TRY IT YOURSELF" exercises in each chapter. If appropriate, SAVE these files to your CHAPTER folder.
  4. Complete the PRACTICE ASSIGNMENT listed in the table below. Save file to your CHAPTER folder.
  5. Complete the INDEPENDENT PROJECT (listed below) for the chapter. Save file to your CHAPTER folder.
  6. Complete the chapter quiz, linked below. If you have completed all chapter elements and receive an 80 percent on the chapter quiz, you can move on to the next chapter.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives, Extended Primitives as shown on pages 48 + 50 of book, Create Snowman. Create your own figure, using SNOWMAN tools and techniques. Your figure needs to be just as complex as the snowman= 18 elements.
5 Modifiers VID_5.1 Chapter 5 Quiz Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder.

The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.

The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

6 Sub-Objects VID_6.1, VID_6.2, VID_6.3 Chapter 6 Quiz Blob Character (fig. 6.3)

Extrude/ Attach (from end of chapter)

TUE

1/16

BELLRINGER: Complete the "3DS Max Rendering Challenge."

WORK DAY: For today, students should be finishing up their Chapter 4 snowman and completing the work on their own Independent Project. When done with these projects and the Chapter 4 quiz, move on to the Modifications of Chapter 5.

RULES FOR CHAPTER COMPLETION:

  1. Create a CHAPTER_# folder on your network space for each chapter that you complete. Save ALL of your work and practice files to this folder as you go.
  2. Carefully review all chapter materials, either through the book or video tutorials.
  3. Make sure to complete ALL of the "TRY IT YOURSELF" exercises in each chapter. If appropriate, SAVE these files to your CHAPTER folder.
  4. Complete the PRACTICE ASSIGNMENT listed in the table below. Save file to your CHAPTER folder.
  5. Complete the INDEPENDENT PROJECT (listed below) for the chapter. Save file to your CHAPTER folder.
  6. Complete the chapter quiz, linked below. If you have completed all chapter elements and receive an 80 percent on the chapter quiz, you can move on to the next chapter.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives, Extended Primitives as shown on pages 48 + 50 of book, Create Snowman. Create your own figure, using SNOWMAN tools and techniques. Your figure needs to be just as complex as the snowman= 18 elements.
5 Modifiers VID_5.1 Chapter 5 Quiz Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder.

The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.

The MOLECULAR CHAIN: Create a PLANE (Length= 300, Width= 60, Length Segments= 11, Width Segments= 1) from the Standard Primitives command panel. Try using the TWIST and the LATTICE modifiers on your plane to create a molecular chain, see below. CHALLENGE: How can you make this molecule TWICE as long, while maintaining the same proportions?

6 Sub-Objects VID_6.1, VID_6.2, VID_6.3 Chapter 6 Quiz Blob Character (fig. 6.3)

Extrude/ Attach (from end of chapter)

FRI

1-12

BELLRINGER: Watch a short video from Youtube.com, then answer the questions in the "Clockwork City" Thinking Sheet.

WORK DAY: For today, students should be finishing up Chapter 3 and the quiz for that chapter and starting to do actual 3DS Max work in Chapter 4.

RULES FOR CHAPTER COMPLETION:

  1. Create a CHAPTER_# folder on your network space for each chapter that you complete. Save ALL of your work and practice files to this folder as you go.
  2. Carefully review all chapter materials, either through the book or video tutorials.
  3. Make sure to complete ALL of the "TRY IT YOURSELF" exercises in each chapter. If appropriate, SAVE these files to your CHAPTER folder.
  4. Complete the PRACTICE ASSIGNMENT listed in the table below. Save file to your CHAPTER folder.
  5. Complete the INDEPENDENT PROJECT (listed below) for the chapter. Save file to your CHAPTER folder.
  6. Complete the chapter quiz, linked below. If you have completed all chapter elements and receive an 80 percent on the chapter quiz, you can move on to the next chapter.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
1 Installation - - - -
2 3DS Max Interface VID_2.1 Chapter 2 Quiz None None
3 Viewports VID_3.1 Chapter 3 Quiz None None
4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives, Extended Primitives as shown on pages 48 + 50 of book, Create Snowman. Create your own figure, using SNOWMAN tools and techniques. Your figure needs to be just as complex as the snowman= 18 elements.
5 Modifiers VID_5.1 Chapter 5 Quiz Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder. The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.

WED

1/10

BELLRINGER: No Bellringer today, please start work on your chapter stuff!

WORK DAY: For today, students should be finishing up Chapter 3 and the quiz for that chapter and starting to do actual 3DS Max work in Chapter 4.

RULES FOR CHAPTER COMPLETION:

  1. Create a CHAPTER_# folder on your network space for each chapter that you complete. Save ALL of your work and practice files to this folder as you go.
  2. Carefully review all chapter materials, either through the book or video tutorials.
  3. Make sure to complete ALL of the "TRY IT YOURSELF" exercises in each chapter. If appropriate, SAVE these files to your CHAPTER folder.
  4. Complete the PRACTICE ASSIGNMENT listed in the table below. Save file to your CHAPTER folder.
  5. Complete the INDEPENDENT PROJECT (listed below) for the chapter. Save file to your CHAPTER folder.
  6. Complete the chapter quiz, linked below. If you have completed all chapter elements and receive an 80 percent on the chapter quiz, you can move on to the next chapter.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
1 Installation - - - -
2 3DS Max Interface VID_2.1 Chapter 2 Quiz None None
3 Viewports VID_3.1 Chapter 3 Quiz None None
4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives, Extended Primitives as shown on pages 48 + 50 of book, Create Snowman. Create your own figure, using SNOWMAN tools and techniques. Your figure needs to be just as complex as the snowman= 18 elements.
5 Modifiers VID_5.1 Chapter 5 Quiz Create a set of four STANDARD PRIMITIVES. Use the Bend, Twist, Ripple, Melt modifiers, one on each primitive. (See Exercises at end of chapter). ADD two other primitives and two other modifiers of your choosing. SAVE as MODIFIERS in your Chapter 5 folder. The MEADOW: Create a plane from the Standard Primitives command panel. Use the Hair and Fur (WSM) Modifier to add GRASS to your plane. EXPERIMENT with all of the parameters for your grass! Then, use the CREATE Tab and pull down AEC EXTENDED> FOLIAGE to add some TREES to your grass. Use the BEND modifier to bend your trees, as if the wind was blowing. Save as MEADOW in your Chapter 5 folder.

TUE

1/9

BELLRINGER: We watch the award-winning 3DS Max short film animation called "Home Sweet Home" and answer the questions in the "Home Sweet Home" Thinking Sheet.

WORK DAY: For today, students should be finishing up Chapter 3 and the quiz for that chapter and starting to do actual 3DS Max work in Chapter 4.

RULES FOR CHAPTER COMPLETION:

  1. Create a CHAPTER_# folder on your network space for each chapter that you complete. Save ALL of your work and practice files to this folder as you go.
  2. Carefully review all chapter materials, either through the book or video tutorials.
  3. Make sure to complete ALL of the "TRY IT YOURSELF" exercises in each chapter. If appropriate, SAVE these files to your CHAPTER folder.
  4. Complete the PRACTICE ASSIGNMENT listed in the table below. Save file to your CHAPTER folder.
  5. Complete the INDEPENDENT PROJECT (listed below) for the chapter. Save file to your CHAPTER folder.
  6. Complete the chapter quiz, linked below. If you have completed all chapter elements and receive an 80 percent on the chapter quiz, you can move on to the next chapter.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
1 Installation - - - -
2 3DS Max Interface VID_2.1 Chapter 2 Quiz None None
3 Viewports VID_3.1 Chapter 3 Quiz None None
4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives, Extended Primitives, Snowman Create your own figure.

FRI

1/5

BELLRINGER: FIRST OFF, we reboot all of our computers, so that we can see the Q: Drive again and watch our necessary videos. SECOND, we never got around to the Bellringer from yesterday. Let's do that now. Please answer the questions in the "What is 3DS Max?" Thinking Sheet.

WORK DAY: Please be working on chapters as outlined in the table below. Please let Mr. B. know when you are done with your quizzes. The object is not to complete chapters as quickly as possible, but rather to learn the material presented. Please be thorough with you video review!

RULES FOR CHAPTER COMPLETION:

  1. Create a CHAPTER_# folder on your network space for each chapter that you complete. Save ALL of your work and practice files to this folder as you go.
  2. Carefully review all chapter materials, either through the book or video tutorials.
  3. Make sure to complete ALL of the "TRY IT YOURSELF" exercises in each chapter. If appropriate, SAVE these files to your CHAPTER folder.
  4. Complete the PRACTICE ASSIGNMENT listed in the table below. Save file to your CHAPTER folder.
  5. Complete the INDEPENDENT PROJECT (listed below) for the chapter. Save file to your CHAPTER folder.
  6. Complete the chapter quiz, linked below. If you have completed all chapter elements and receive an 80 percent on the chapter quiz, you can move on to the next chapter.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
1 Installation - - - -
2 3DS Max Interface VID_2.1 Chapter 2 Quiz None None
3 Viewports VID_3.1 Chapter 3 Quiz None None
4 Primitives VID_4.1, VID_4.2, VID_4.3 Chapter 4 Quiz Standard Primitives, Extended Primitives, Snowman Create your own figure.

THU

1/4

BELLRINGER: We review some videos regarding 3DS Max:

  1. "What is 3DS Max?" Start at 0:35.
  2. Timlapse- Rolex Submariner.
  3. Timelapse- The Subway
  4. Animated Film: "Soar."

After watching and discussing the videos, we will answer the questions in the "What is 3DS Max?" Thinking Sheet.

  • TECHNOLOGY 2 SYLLABUS: DUE Monday, 1/8, 15 point assignment.
  • AIMS Concurrent Enrollment forms and applications: Please see Mrs. Rolfe ASAP if you wish to be signed up for college credit for this course and were NOT enrolled last semester!
  • We review our textbook and processes for this semester in Technology II.
  • If we have time- WORK DAY: Textbook or video review of Chapter 2. When you have reviewed all of the material in Chapter 2, please complete the Chapter Two Quiz. You must complete this quiz with a grade of 80 percent to move on to the next chapter and quizzes will be put into the gradebook. On most chapters, you will also have one or more chapter exercises to complete, as well.