TECHNOLOGY II- APRIL/MAY, 2018
LINK TO DOWNLOAD AUTODESK AUTOCAD OR 3DS MAX TO YOUR HOME COMPUTER FOR FREE!
DATE Information/Activities/Projects and Assignments

WED

5/23

&

THU

5/24

FOR TODAY: We will be having our FINAL EXAMINATION today. Please complete the WRITTEN PORTION of the exam, then hit the SUBMIT button at the bottom of the form. Then, go back and review all of the requirements for the MINI-PROJECT PORTION of the exam.

THU

5/17

&

FRI

5/18

&

MON

5/21

BELLRINGER: NO Bellringers today, please get right to work on Chapter 17.

WORK DAY:

  1. ALL STUDENTS should be working on Chapter 17 today.
  2. If there is any outstanding work on Chapters 10, 11 or 12 today, Mr. B. will be putting it into the gradebook.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
17 Dynamic Simulations

START WITH VID_17.4

VID_17.1, VID_17.2, VID_17.3

pbomb_ Explosion tutorial from the 3 MINUTE TUTORIAL folder.

Chapter 17 Quiz Dynamic Bouncing Ball, Wrecking Ball Breaking Wall, use this starting file: Demolition_Start.max. Exploding BOXES using the pbomb tutorial. Brick thrown through wall from EXTENDED VIDEO 17_4

Use any techniques this chapter to explode something of your own design. (Example- Use the pbomb command to explode your Snowman.)

Create your own MassFX simulation, including the design of the environment. This should be a PROJECT- for instance, a billiard shot on a pool table, bowling ball rolling down alley towards pins, etc.

You Pick-18 or 19

Particles and Effects

or

Cloth/ Hair/ Fur Creation

Videos from the Q: Drive Folders None Work on practice projects from the videos and book. Create your own Independent Project using the techniques demonstrated in these chapters.

WED

5/16

BELLRINGER: NO Bellringers today, please get right to work on Chapter 17.

WORK DAY:

  1. ALL STUDENTS should be working on Chapter 17 today.
  2. SENIORS: Please sit on the SOUTH SIDE of the room for today. Mr. B. will send you a school email with a link to your Final Exam.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
17 Dynamic Simulations

START WITH VID_17.4

VID_17.1, VID_17.2, VID_17.3

pbomb_ Explosion tutorial from the 3 MINUTE TUTORIAL folder.

Chapter 17 Quiz Dynamic Bouncing Ball, Wrecking Ball Breaking Wall, use this starting file: Demolition_Start.max. Exploding BOXES using the pbomb tutorial. Brick thrown through wall from EXTENDED VIDEO 17_4

Use any techniques this chapter to explode something of your own design. (Example- Use the pbomb command to explode your Snowman.)

Create your own MassFX simulation, including the design of the environment. This should be a PROJECT- for instance, a billiard shot on a pool table, bowling ball rolling down alley towards pins, etc.

You Pick-18 or 19

Particles and Effects

or

Cloth/ Hair/ Fur Creation

Videos from the Q: Drive Folders None Work on practice projects from the videos and book. Create your own Independent Project using the techniques demonstrated in these chapters.

MON

5/14

BELLRINGER: No Bellringers today, please work on your Chapters. Chapters 10, 11 and 12 need to be in the gradebook as soon as possible.

WORK DAY:

  1. If you have not yet done so, complete Chapters 10, 11 and 12. I need to be able to grade Chapters 10 + 11 by the end of class tomorrow.
  2. When you have completed chapters 10-12, start work on CHAPTER 17. We will be skipping chapter 14 this semester.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6), use this starting file: torch_start.max

1. Complete the "Lighting of a Street Scene" from the book, use this starting file: Street_lighting. max.

2. Open your DICE from the recent 3 Minute Tutorial, create a plane for your object to sit on, create an OMNI LIGHT that is ABOVE your plane and off to the side of your object. COPY your die and then color your new die the OPPOSITE of your first die, so that you now have TWO dice. Then, create a model of a simple lamp and use MATERIALS to color your PLANE (Mirror might be interesting) underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation, use this starting file: City_Scene.max Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.
17 Dynamic Simulations

START WITH VID_17.4

VID_17.1, VID_17.2, VID_17.3

pbomb_ Explosion tutorial from the 3 MINUTE TUTORIAL folder.

Chapter 17 Quiz Dynamic Bouncing Ball, Wrecking Ball Breaking Wall, use this starting file: Demolition_Start.max. Exploding BOXES using the pbomb tutorial. Brick thrown through wall from EXTENDED VIDEO 17_4

Use any techniques this chapter to explode something of your own design. (Example- Use the pbomb command to explode your Snowman.)

Create your own MassFX simulation, including the design of the environment. This should be a PROJECT- for instance, a billiard shot on a pool table, bowling ball rolling down alley towards pins, etc.

14 Rigging

VID_14.1, VID_14.2, VID_14.3, VID_14.4

VID_14.5

Chapter 14 Quiz Hierarchy Boxes.

Animation of a CAT model moving (walking?) across screen using base animation. (This is seen in the extended video!)

FRI

5/11

3rd Period: We will be attending the play during this period.

BELLRINGER: This week, we will be completing a series of 3DS MAX Final Review Problems. You will complete 2-3 of these problems each day this week. These questions are exactly on the Final Exam. Please spend the time to put together strong, detailed answers for these questions, use any resources that you need to come up with your answers. For today, please complete FINAL EXAM REVIEW PROBLEMS #7, #8 AND #9.

WORK DAY:

  1. Work on your CAFE SIGN PROJECT before any other class material this week, this needs to be put in the Gradebook today.
  2. When you have completed the CAFE SIGN, work on Chapters 10, 11 and 12. I need to be able to grade Chapters 10 + 11 by the end of class tomorrow.
  3. When you have completed chapters 10-12, start work on CHAPTER 17. We will be skipping chapter 14 this semester.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6), use this starting file: torch_start.max

1. Complete the "Lighting of a Street Scene" from the book, use this starting file: Street_lighting.max.

2. Open your DICE from the recent 3 Minute Tutorial, create a plane for your object to sit on, create an OMNI LIGHT that is ABOVE your plane and off to the side of your object. COPY your die and then color your new die the OPPOSITE of your first die, so that you now have TWO dice. Then, create a model of a simple lamp and use MATERIALS to color your PLANE (Mirror might be interesting) underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation, use this starting file: City_Scene.max Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.
17 Dynamic Simulations

START WITH VID_17.4

VID_17.1, VID_17.2, VID_17.3

pbomb_ Explosion tutorial from the 3 MINUTE TUTORIAL folder.

Chapter 17 Quiz Dynamic Bouncing Ball, Wrecking Ball Breaking Wall, use this starting file: Demolition_Start.max. Exploding BOXES using the pbomb tutorial. Brick thrown through wall from EXTENDED VIDEO 17_4

Use any techniques this chapter to explode something of your own design. (Example- Use the pbomb command to explode your Snowman.)

Create your own MassFX simulation, including the design of the environment. This should be a PROJECT- for instance, a billiard shot on a pool table, bowling ball rolling down alley towards pins, etc.

14 Rigging

VID_14.1, VID_14.2, VID_14.3, VID_14.4

VID_14.5

Chapter 14 Quiz Hierarchy Boxes.

Animation of a CAT model moving (walking?) across screen using base animation. (This is seen in the extended video!)

WED

5/9

BELLRINGER: This week, we will be completing a series of 3DS MAX Final Review Problems. You will complete 2-3 of these problems each day this week. These questions are exactly on the Final Exam. Please spend the time to put together strong, detailed answers for these questions, use any resources that you need to come up with your answers. For today, please complete FINAL EXAM REVIEW PROBLEMS #5 AND #6.

WORK DAY:

  1. Work on your CAFE SIGN PROJECT before any other class material this week, this needs to be put in the Gradebook today.
  2. When you have completed the CAFE SIGN, work on Chapters 10, 11 and 12. I need to be able to grade Chapters 10 + 11 by the end of class tomorrow.
  3. When you have completed chapters 10-12, start work on CHAPTER 17. We will be skipping chapter 14 this semester.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6), use this starting file: torch_start.max

1. Complete the "Lighting of a Street Scene" from the book, use this starting file: Street_lighting.max.

2. Open your DICE from the recent 3 Minute Tutorial, create a plane for your object to sit on, create an OMNI LIGHT that is ABOVE your plane and off to the side of your object. COPY your die and then color your new die the OPPOSITE of your first die, so that you now have TWO dice. Then, create a model of a simple lamp and use MATERIALS to color your PLANE (Mirror might be interesting) underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation, use this starting file: City_Scene.max Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.
17 Dynamic Simulations

START WITH VID_17.4

VID_17.1, VID_17.2, VID_17.3

pbomb_ Explosion tutorial from the 3 MINUTE TUTORIAL folder.

Chapter 17 Quiz Dynamic Bouncing Ball, Wrecking Ball Breaking Wall, use this starting file: Demolition_Start.max. Exploding BOXES using the pbomb tutorial. Brick thrown through wall from EXTENDED VIDEO 17_4

Use any techniques this chapter to explode something of your own design. (Example- Use the pbomb command to explode your Snowman.)

Create your own MassFX simulation, including the design of the environment. This should be a PROJECT- for instance, a billiard shot on a pool table, bowling ball rolling down alley towards pins, etc.

14 Rigging

VID_14.1, VID_14.2, VID_14.3, VID_14.4

VID_14.5

Chapter 14 Quiz Hierarchy Boxes.

Animation of a CAT model moving (walking?) across screen using base animation. (This is seen in the extended video!)

TUE

5/8

BELLRINGER: This week, we will be completing a series of 3DS MAX Final Review Problems. You will complete 2-3 of these problems each day this week. These questions are exactly on the Final Exam. Please spend the time to put together strong, detailed answers for these questions, use any resources that you need to come up with your answers. For today, please complete FINAL EXAM REVIEW PROBLEMS #3 AND #4.

WORK DAY:

  1. Work on your CAFE SIGN PROJECT before any other class material this week, this should be finishing up soon..
  2. When you have completed the CAFE SIGN, work on Chapters 10, 11 and 12.
  3. When you have completed chapters 10-12, start work on CHAPTER 17. We will be skipping chapter 14 this semester.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6), use this starting file: torch_start.max

1. Complete the "Lighting of a Street Scene" from the book, use this starting file: Street_lighting.max.

2. Open your DICE from the recent 3 Minute Tutorial, create a plane for your object to sit on, create an OMNI LIGHT that is ABOVE your plane and off to the side of your object. COPY your die and then color your new die the OPPOSITE of your first die, so that you now have TWO dice. Then, create a model of a simple lamp and use MATERIALS to color your PLANE (Mirror might be interesting) underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation, use this starting file: City_Scene.max Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.
17 Dynamic Simulations

VID_17.1, VID_17.2, VID_17.3

pbomb_ Explosion tutorial from the 3 MINUTE TUTORIAL folder.

Chapter 17 Quiz Dynamic Bouncing Ball, Wrecking Ball Breaking Wall, use this starting file: Demolition_Start.max. Exploding BOXES using the pbomb tutorial. Brick thrown through wall from EXTENDED VIDEO 17_4

Use any techniques this chapter to explode something of your own design. (Example- Use the pbomb command to explode your Snowman.)

Create your own MassFX simulation, including the design of the environment. This should be a PROJECT- for instance, a billiard shot on a pool table, bowling ball rolling down alley towards pins, etc.

14 Rigging

VID_14.1, VID_14.2, VID_14.3, VID_14.4

VID_14.5

Chapter 14 Quiz Hierarchy Boxes.

Animation of a CAT model moving (walking?) across screen using base animation. (This is seen in the extended video!)

MON

5/7

BELLRINGER: This week, we will be completing a series of 3DS MAX Final Review Problems. You will complete 2-3 of these problems each day this week. These questions are exactly on the Final Exam. Please spend the time to put together strong, detailed answers for these questions, use any resources that you need to come up with your answers. For today, please complete FINAL EXAM REVIEW PROBLEMS #1 AND #2.

WORK DAY:

  1. Work on your CAFE SIGN PROJECT before any other class material this week.
  2. When you have completed the CAFE SIGN, work on Chapters 10, 11 and 12.
  3. When you have completed chapters 10-12, start work on CHAPTER 17. We will be skipping chapter 14 this semester.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6), use this starting file: torch_start.max

1. Complete the "Lighting of a Street Scene" from the book, use this starting file: Street_lighting.max.

2. Open your DICE from the recent 3 Minute Tutorial, create a plane for your object to sit on, create an OMNI LIGHT that is ABOVE your plane and off to the side of your object. COPY your die and then color your new die the OPPOSITE of your first die, so that you now have TWO dice. Then, create a model of a simple lamp and use MATERIALS to color your PLANE (Mirror might be interesting) underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation, use this starting file: City_Scene.max Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.
17 Dynamic Simulations

VID_17.1, VID_17.2, VID_17.3

pbomb_ Explosion tutorial from the 3 MINUTE TUTORIAL folder.

Chapter 17 Quiz Dynamic Bouncing Ball, Wrecking Ball Breaking Wall, use this starting file: Demolition_Start.max. Exploding BOXES using the pbomb tutorial.

Use any techniques this chapter to explode something of your own design. (Example- Use the pbomb command to explode your Snowman.)

Create your own MassFX simulation, including the design of the environment. This should be a PROJECT- for instance, a billiard shot on a pool table, bowling ball rolling down alley towards pins, etc.

14 Rigging

VID_14.1, VID_14.2, VID_14.3, VID_14.4

VID_14.5

Chapter 14 Quiz Hierarchy Boxes.

Animation of a CAT model moving (walking?) across screen using base animation. (This is seen in the extended video!)

FRI

5/4

BELLRINGER: No Bellringer today, please work on Mr. B.'s Cafe Sign Materials and Animation Examination. This is an assessment project that will allow you to demonstrate your knowledge and skill regarding SUBOBJECT MANIPULATION, MATERIALS, TEXT AND ANIMATION. This will be graded during the BLOCK PERIOD next week.

WORK DAY:

  1. Work on your CAFE SIGN PROJECT before any other class material this week.
  2. When you have completed the CAFE SIGN, work on Chapters 10, 11 and 12.
  3. Work on your 3D Printing project ONLY when all other materials have been completed.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6), use this starting file: torch_start.max

1. Complete the "Lighting of a Street Scene" from the book, use this starting file: Street_lighting.max.

2. Open your DICE from the recent 3 Minute Tutorial, create a plane for your object to sit on, create an OMNI LIGHT that is ABOVE your plane and off to the side of your object. COPY your die and then color your new die the OPPOSITE of your first die, so that you now have TWO dice. Then, create a model of a simple lamp and use MATERIALS to color your PLANE (Mirror might be interesting) underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation, use this starting file: City_Scene.max Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.
17 Dynamic Simulations

VID_17.1, VID_17.2, VID_17.3

pbomb_ Explosion tutorial from the 3 MINUTE TUTORIAL folder.

Chapter 17 Quiz Dynamic Bouncing Ball, Wrecking Ball Breaking Wall, use this starting file: Demolition_Start.max. (wall1.max) and make Wall indestructible (save as wall2.max). Exploding BOXES using the pbomb tutorial.

Use any techniques this chapter to explode something of your own design. (Example- Use the pbomb command to explode your Snowman.)

Create your own MassFX simulation, including the design of the environment. This should be a PROJECT- for instance, a billiard shot on a pool table, bowling ball rolling down alley towards pins, etc.

14 Rigging

VID_14.1, VID_14.2, VID_14.3, VID_14.4

VID_14.5

Chapter 14 Quiz Hierarchy Boxes.

Animation of a CAT model moving (walking?) across screen using base animation. (This is seen in the extended video!)

WED

5/2

BELLRINGER: At the start of class today, we preview the Mr. B.'s Cafe Sign Materials and Animation Examination. This is an assessment project that will allow you to demonstrate your knowledge and skill regarding SUBOBJECT MANIPULATION, MATERIALS, TEXT AND ANIMATION. This will be graded during the BLOCK PERIOD next week.

WORK DAY:

  1. Work on your CAFE SIGN PROJECT before any other class material this week.
  2. When you have completed the CAFE SIGN, work on Chapters 10, 11 and 12.
  3. Work on your 3D Printing project ONLY when all other materials have been completed.
CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6), use this starting file: torch_start.max

1. Complete the "Lighting of a Street Scene" from the book, use this starting file: Street_lighting.max.

2. Open your DICE from the recent 3 Minute Tutorial, create a plane for your object to sit on, create an OMNI LIGHT that is ABOVE your plane and off to the side of your object. COPY your die and then color your new die the OPPOSITE of your first die, so that you now have TWO dice. Then, create a model of a simple lamp and use MATERIALS to color your PLANE (Mirror might be interesting) underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation, use this starting file: City_Scene.max Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.
14 Rigging

VID_14.1, VID_14.2, VID_14.3, VID_14.4

VID_14.5

Chapter 14 Quiz Hierarchy Boxes.

Animation of a CAT model moving (walking?) across screen using base animation. (This is seen in the extended video!)

17 Dynamic Simulations VID_17.1, VID_17.2, VID_17.3 Chapter 17 Quiz Dynamic Bouncing Ball, Wrecking Ball Breaking Wall. (wall1.max) and make Wall indestructible (save as wall2.max) Create your own MassFX simulation.

MON

4/23

BELLRINGER: No Bellringers today, please work on your Chapters.

Work on Chapter Materials or your 3D Printing project today.

Done with your 3D Printing Project? HIGHLIGHT ALL OF YOUR OBJECT, then Click FILE>EXPORT>EXPORT and EXPORT your file as a STEREOLITHO .STL file for printing. SAVE this file to the Q: DRIVE/3D_PRINTING folder and call it LASTNAME_COLOR_YOU_WANT_PRINTED.

What color options do you have? Black, White, Red, Yellow, Purple, Green, Blue and Gray.

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6), use this starting file: torch_start.max

1. Complete the "Lighting of a Street Scene" from the book, use this starting file: Street_lighting.max.

2. Open your DICE from the recent 3 Minute Tutorial, create a plane for your object to sit on, create an OMNI LIGHT that is ABOVE your plane and off to the side of your object. COPY your die and then color your new die the OPPOSITE of your first die, so that you now have TWO dice. Then, create a model of a simple lamp and use MATERIALS to color your PLANE (Mirror might be interesting) underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation, use this starting file: City_Scene.max Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.
14 Rigging

VID_14.1, VID_14.2, VID_14.3, VID_14.4

VID_14.5

Chapter 14 Quiz Hierarchy Boxes.

Animation of a CAT model moving (walking?) across screen using base animation. (This is seen in the extended video!)

17 Dynamic Simulations VID_17.1, VID_17.2, VID_17.3 Chapter 17 Quiz Dynamic Bouncing Ball, Wrecking Ball Breaking Wall. (wall1.max) and make Wall indestructible (save as wall2.max) Create your own MassFX simulation.

FRI

4/27

BELLRINGER: No Bellringers today, please work on your Chapters.

Work on Chapter Materials or your 3D Printing project today.

Done with your 3D Printing Project? HIGHLIGHT ALL OF YOUR OBJECT, then Click FILE>EXPORT>EXPORT and EXPORT your file as a STEREOLITHO .STL file for printing. SAVE this file to the Q: DRIVE/3D_PRINTING folder and call it LASTNAME_COLOR_YOU_WANT_PRINTED.

What color options do you have? Black, White, Red, Yellow, Purple, Green, Blue and Gray.

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6), use this starting file: torch_start.max

1. Complete the "Lighting of a Street Scene" from the book, use this starting file: Street_lighting.max.

2. Open your DICE from the recent 3 Minute Tutorial, create a plane for your object to sit on, create an OMNI LIGHT that is ABOVE your plane and off to the side of your object. COPY your die and then color your new die the OPPOSITE of your first die, so that you now have TWO dice. Then, create a model of a simple lamp and use MATERIALS to color your PLANE (Mirror might be interesting) underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation, use this starting file: City_Scene.max Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.
14 Rigging

VID_14.1, VID_14.2, VID_14.3, VID_14.4

VID_14.5

Chapter 14 Quiz Hierarchy Boxes.

Animation of a CAT model moving (walking?) across screen using base animation. (This is seen in the extended video!)

17 Dynamic Simulations VID_17.1, VID_17.2, VID_17.3 Chapter 17 Quiz Dynamic Bouncing Ball, Wrecking Ball Breaking Wall. (wall1.max) and make Wall indestructible (save as wall2.max) Create your own MassFX simulation.

WED

4/25

BELLRINGER: Progress reports are due tomorrow and Administration is cracking down on having all gradebooks updated. For most of you, this applies to your grades in Chapter 9. This set of assignments was put into the gradebook on March 12, 2018, with a due date of April 4th. This would have given any student that puts forth 1/2 effort each day the chance to finish all of the assignments in time. Here we are THREE WEEKS past that deadline and 10 students out of 19 had missing or failing parts of that assignment. These grades have been recorded in the gradebook. We discussed this issue in class. Students have until the end of class today to complete any of this missing work for grading before progress reports are sent out tomorrow.

MOUNTAIN/ AIRPORT PROJECT UPDATE: Now that we have all of our mountains, trees and clouds included in the mountain scene, as well as our airplane, it is time to do some animation.

  1. For this part of the project, review the "Animate Along a Path" video tutorial from the THREE MINUTE TUTORIALS folder on the Q: Drive, as needed.
  2. You will need to resize and move your AIRPLANE to be at the head of your runway in your airport. Make sure that your plane is the proper size to fit on your runway. It should be WAY smaller than the buildings and landscape elements in your scene.
  3. Then, create a LINE by using the CREATE>SHAPES>LINE tool. Start at the top of your runway. Have this LINE move along your runway, then in and around your mountains, eventually returning to end where it began.
  4. While in the MODIFY tab, click on VERTEX in the selection area. Highlight your vertices of your LINE and RIGHT CLICK>SMOOTH. You can either do this one at a time or all together.
  5. ADJUST AND MOVE your vertices of your LINE to guide your plane down your runway, up into the air and through the mountains of your your LANDSCAPE. If you need additional vertices, you can create these by highlighting the SEGMENT button in the MODIFY window and then RIGHT CLICKING on a SEGMENT and clicking on DIVIDE.
  6. Then, attach your AIRPLANE CONTAINER to the path that you created, using the techniques outlined in the video.
  7. Adjust the banking and following, as necessary, just as you did with your SPACESHIP and PLANET in Chapter 9.
  8. SAVE the file back to your CHALLENGE folder when you are done.

FOR TODAY, WORK ON GETTING CAUGHT UP IN YOUR CHAPTER 9 MATERIALS, IF YOU ARE MISSING ANY and COMPLETING YOUR PLANE ANIMATION FOR YOUR MOUNTAIN/ AIRPORT PROJECT.

If you are done with all of the above, work on Chapter Materials or your 3D Printing project today.

Done with your 3D Printing Project? HIGHLIGHT ALL OF YOUR OBJECT, then Click FILE>EXPORT>EXPORT and EXPORT your file as a STEREOLITHO .STL file for printing. SAVE this file to the Q: DRIVE/3D_PRINTING folder and call it LASTNAME_COLOR_YOU_WANT_PRINTED.

What color options do you have? Black, White, Red, Yellow, Purple, Green, Blue and Gray.

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
9 Animation VID_9.1, VID_9.2, VID_9.3 Chapter 9 Quiz

Car Race (9.2) and Flipping Boxes (9.3)

FILES for these projects are in the CHAPTER_FILES folder on the Q: Drive. COPY these to your folder, do not change the files on the drive!

1- Challenge Problem: CAR CRASH- Animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use Curve Editor if possible!). Bonus points for inclusion of a lava pit.

2- Animated 3D name, using PIVOT POINTS. The individual letters of your name should start "off screen," then animate to come together to form your name. Refer to the 3D TEXT video in the 3 MINUTE TUTORIALS folder for how to make your letters!

3- Animate your SPACESHIP to be flying through or around your FUTURE PLANET. REFER to the ANIMATE ALONG A PATH video tutorial in the 3 Minute Videos folder for this!

4- Animate the blades of your WINDMILL CHALLENGE problem to be turning. Properly setting the PIVOT POINT will be key here.

10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6)

1. Complete the "Lighting of a Street Scene" from the book (File is in the Q: Drive)

2. Copy your DICE from the recent 3 Minute Tutorial. Color this die the OPPOSITE of your first die. Then, create a model of a simple lamp and a MIRROR surface underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation. Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.
14 Rigging

VID_14.1, VID_14.2, VID_14.3, VID_14.4

VID_14.5

Chapter 14 Quiz Hierarchy Boxes.

Animation of a CAT model moving (walking?) across screen using base animation. (This is seen in the extended video!)

17 Dynamic Simulations VID_17.1, VID_17.2, VID_17.3 Chapter 17 Quiz Dynamic Bouncing Ball, Wrecking Ball Breaking Wall. (wall1.max) and make Wall indestructible (save as wall2.max) Create your own MassFX simulation.

MON

4/23

BELLRINGER: Visit Mr. B. to discuss your idea for your 3D Printing Project today. If you do not have a printing idea, please select one of the 3d Figures tutorials in the Tutorials folder for printing, you will learn a TON about 3DS Max!

FOR TODAY, WORK ON YOUR CHAPTER WORK OR YOUR 3D PRINTING DESIGN (see Mr. B. first!)

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
9 Animation VID_9.1, VID_9.2, VID_9.3 Chapter 9 Quiz

Car Race (9.2) and Flipping Boxes (9.3)

FILES for these projects are in the CHAPTER_FILES folder on the Q: Drive. COPY these to your folder, do not change the files on the drive!

1- Challenge Problem: CAR CRASH- Animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use Curve Editor if possible!). Bonus points for inclusion of a lava pit.

2- Animated 3D name, using PIVOT POINTS. The individual letters of your name should start "off screen," then animate to come together to form your name. Refer to the 3D TEXT video in the 3 MINUTE TUTORIALS folder for how to make your letters!

3- Animate your SPACESHIP to be flying through or around your FUTURE PLANET. REFER to the ANIMATE ALONG A PATH video tutorial in the 3 Minute Videos folder for this!

4- Animate the blades of your WINDMILL CHALLENGE problem to be turning. Properly setting the PIVOT POINT will be key here.

10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6)

1. Complete the "Lighting of a Street Scene" from the book (File is in the Q: Drive)

2. Copy your DICE from the recent 3 Minute Tutorial. Color this die the OPPOSITE of your first die. Then, create a model of a simple lamp and a MIRROR surface underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation. Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.

FRI

4/20

BELLRINGER: If you have not yet completed the SKY and CLOUDS tutorial for your Mountain/ Airport Scene from yesterday, please do so at the start of class today, Mr. B. needs to grade these before the end of class today!

FOR TODAY, WORK ON YOUR CHAPTER WORK OR YOUR 3D PRINTING DESIGN (see Mr. B. first!)

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
9 Animation VID_9.1, VID_9.2, VID_9.3 Chapter 9 Quiz

Car Race (9.2) and Flipping Boxes (9.3)

FILES for these projects are in the CHAPTER_FILES folder on the Q: Drive. COPY these to your folder, do not change the files on the drive!

1- Challenge Problem: CAR CRASH- Animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use Curve Editor if possible!). Bonus points for inclusion of a lava pit.

2- Animated 3D name, using PIVOT POINTS. The individual letters of your name should start "off screen," then animate to come together to form your name. Refer to the 3D TEXT video in the 3 MINUTE TUTORIALS folder for how to make your letters!

3- Animate your SPACESHIP to be flying through or around your FUTURE PLANET. REFER to the ANIMATE ALONG A PATH video tutorial in the 3 Minute Videos folder for this!

4- Animate the blades of your WINDMILL CHALLENGE problem to be turning. Properly setting the PIVOT POINT will be key here.

10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6)

1. Complete the "Lighting of a Street Scene" from the book (File is in the Q: Drive)

2. Copy your DICE from the recent 3 Minute Tutorial. Color this die the OPPOSITE of your first die. Then, create a model of a simple lamp and a MIRROR surface underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation. Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.

WED

4/18

BELLRINGER: If you have not yet completed the SKY and CLOUDS tutorial for your Mountain/ Airport Scene from yesterday, please do so at the start of class today, Mr. B. will be grading these before the end of class.

OUR UPCOMING FUN PROJECT IS THE 3D PRINTING PROJECT. Please review the ideas for this project on the project sheet, then answer the questions on the 3D PRINTING IDEAS THINKING SHEET.

FOR TODAY, WORK ON YOUR MOUNTAIN/ AIRPORT SCENE, YOUR CHAPTER WORK OR YOUR 3D PRINTING DESIGN (see Mr. B. first!)

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
9 Animation VID_9.1, VID_9.2, VID_9.3 Chapter 9 Quiz

Car Race (9.2) and Flipping Boxes (9.3)

FILES for these projects are in the CHAPTER_FILES folder on the Q: Drive. COPY these to your folder, do not change the files on the drive!

1- Challenge Problem: CAR CRASH- Animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use Curve Editor if possible!). Bonus points for inclusion of a lava pit.

2- Animated 3D name, using PIVOT POINTS. The individual letters of your name should start "off screen," then animate to come together to form your name. Refer to the 3D TEXT video in the 3 MINUTE TUTORIALS folder for how to make your letters!

3- Animate your SPACESHIP to be flying through or around your FUTURE PLANET. REFER to the ANIMATE ALONG A PATH video tutorial in the 3 Minute Videos folder for this!

4- Animate the blades of your WINDMILL CHALLENGE problem to be turning. Properly setting the PIVOT POINT will be key here.

10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6)

1. Complete the "Lighting of a Street Scene" from the book (File is in the Q: Drive)

2. Copy your DICE from the recent 3 Minute Tutorial. Color this die the OPPOSITE of your first die. Then, create a model of a simple lamp and a MIRROR surface underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation. Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.

TUE

4/17

BELLRINGER: Another part of the MOUNTAIN/AIRPORT Project! PLEASE REVIEW THE TUTORIAL BELOW, THEN INCORPORATE IT INTO YOUR MOUNTAIN/ AIRPORT SCENE. You can also bring up the video at this link to be resizable!:

I recommend practicing this technique with your TEXTURED_BOXES scene, created in Chapter 8, so that you are familiar with the techniques involved. Make sure to turn on REALISTIC instead of SHADED in the upper left corner of your viewport.

If you DO NOT see your shadows moving when you change the position of your SUN, go into the REALISTIC tab in the upper left corner of your scene and set LIGHTING and SHADOWS to ILLUMINATE WITH SCENE LIGHTS instead of DEFAULT LIGHTS.

At the 2:00 minute mark of the video, the presenter adjusts the U: TILING SETTING to -1.0. We cannot do this. I put my settings as seen below and the sky worked well, without any tiling lines:

Please note that to be able to use this in your Mountain scene, you might need to be experimental and adjust settings to be able to achieve the best results. WHEN YOU ARE PLACING YOUR (mr PHYSICAL SKY) in your MATERIAL EDITOR, DO NOT put it over your MOUNTAIN NOISE MAP!

The tutorial is quick, without audio, so you will need to rewind a number of times to catch everything. DO IT!

The presenter also likes to use the TEAPOT icon to do a quick render of his scene on the fly. You can do the same, it should be in your tool bar, just down from the CURVE EDITOR icon. You could just as easily use SHIFT-Q for this task.

Another note: Partway into the video, the presenter clicks an icon in the lower right of the screen to bring up VIEWPORT CONFIGURATION. My layout of 3DS Max did not have that button, yours may not either. You can achieve the SAME RESULT by clicking VIEWS>VIEWPORT CONFIGURATION.

I have uploaded a CLOUDY SKY image for your use, if you need it. You can save it to your CHALLENGE folder, so that it can be found by 3DS Max in your MOUNTAIN/AIRPORT SCENE.

 

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
9 Animation VID_9.1, VID_9.2, VID_9.3 Chapter 9 Quiz

Car Race (9.2) and Flipping Boxes (9.3)

FILES for these projects are in the CHAPTER_FILES folder on the Q: Drive. COPY these to your folder, do not change the files on the drive!

1- Challenge Problem: CAR CRASH- Animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use Curve Editor if possible!). Bonus points for inclusion of a lava pit.

2- Animated 3D name, using PIVOT POINTS. The individual letters of your name should start "off screen," then animate to come together to form your name. Refer to the 3D TEXT video in the 3 MINUTE TUTORIALS folder for how to make your letters!

3- Animate your SPACESHIP to be flying through or around your FUTURE PLANET. REFER to the ANIMATE ALONG A PATH video tutorial in the 3 Minute Videos folder for this!

4- Animate the blades of your WINDMILL CHALLENGE problem to be turning. Properly setting the PIVOT POINT will be key here.

10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6)

1. Complete the "Lighting of a Street Scene" from the book (File is in the Q: Drive)

2. Copy your DICE from the recent 3 Minute Tutorial. Color this die the OPPOSITE of your first die. Then, create a model of a simple lamp and a MIRROR surface underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation. Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.

FRI

4/13

BELLRINGER: If you did not complete ALL of the steps to the AIRPLANE mini-project on WEDNESDAY, please finish those today. I will be grading them before the end of class. Otherwise, please work on your Chapter 9 and 10 materials.

 

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
9 Animation VID_9.1, VID_9.2, VID_9.3 Chapter 9 Quiz

Car Race (9.2) and Flipping Boxes (9.3)

FILES for these projects are in the CHAPTER_FILES folder on the Q: Drive. COPY these to your folder, do not change the files on the drive!

1- Challenge Problem: CAR CRASH- Animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use Curve Editor if possible!). Bonus points for inclusion of a lava pit.

2- Animated 3D name, using PIVOT POINTS. The individual letters of your name should start "off screen," then animate to come together to form your name. Refer to the 3D TEXT video in the 3 MINUTE TUTORIALS folder for how to make your letters!

3- Animate your SPACESHIP to be flying through or around your FUTURE PLANET. REFER to the ANIMATE ALONG A PATH video tutorial in the 3 Minute Videos folder for this!

4- Animate the blades of your WINDMILL CHALLENGE problem to be turning. Properly setting the PIVOT POINT will be key here.

10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6)

1. Complete the "Lighting of a Street Scene" from the book (File is in the Q: Drive)

2. Copy your DICE from the recent 3 Minute Tutorial. Color this die the OPPOSITE of your first die. Then, create a model of a simple lamp and a MIRROR surface underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation. Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.

WED

4/11

BELLRINGER: Yay! It is time for another part of the Bellringer Mountain Project- "The Airplane"! For this part of the project, we will be modelling, coloring and animating an airplane, which will eventually fly around your mountain landscape scene.

PART ONE: OPENING AND IMPORTING

TO START- Right-click and SAVE this file to your CHALLENGE folder, it is a 3DS Max scene of a Propeller Plane, this will be the subject of your animation. DO NOT OPEN IT!

IMPORTING- OPEN your recently created MOUNTAIN AIRPORT scene. From that scene, click IMPORT>MERGE from the MAX main menu in the upper left corner. Locate your PROP_PLANE file in your CHALLENGE FOLDER from above. CLICK IT and OPEN IT. In the resulting MERGE WINDOW, click the ALL BUTTON in the lower left, under the listing of the plane file layers. Then click OK. Your new plane will be inserted into the middle of your scene, with all layers highlighted. IMMEDIATELY MOVE YOUR PLANE OFF TO THE SIDE, so that you can work on it!

PART TWO: MODELLING

WHEELS- ZOOM in on your new plane. Currently, your plane has a fuselage, rudder, cockpit, wings and propeller, but no wheels. As we will be animating this to take off and fly from your Mountain Aiport, it would be nice if your plane had some wheels. Do some online research by Googling "SMALL PROP PLANE" images, so that you can see what wheels on a small plane look like. Use your modelling skills to add some wheels to your plane.

RUDDER/ TAILFIN- Wow! The rudder/ tailfin of this plane is a little crooked from behind! Maybe you could fix it?

PART THREE: COLOR AND MATERIALS

COLORS- The parts of your prop plane are all separate and are currently black. Please decorate your plane in any fashion that you wish. Please use some advanced MATERIALS to make your plane interesting and fun (feel free to decorate your plane in the flag of your favorite country or in the patterns of your favorite Mario character, etc.) Make sure to color all pieces of your plane- the propellors, wings, canopy, fuselage/tail, wheels, etc.

PART FOUR: ANIMATION

THE PROPELLOR- ZOOM in on the front of your plane and ANIMATE THE PROPELLOR TO BE ROTATING. Make sure that the PROPELLOR is turning quickly by rotating the propellor 1440 or 2880 degrees (I recommend clicking on the ANGLE SNAP TOGGLE button on your toolbar when you do this.) So that your propellor does not start and stop when rotating, make sure that in the CURVE EDITOR, the Rotation of the propellor is a STRAIGHT DIAGONAL LINE.)

PART FIVE: SAVING

GROUPING- AFTER ANIMATING THE PROPELLOR, select all of the pieces of your plane (including the new wheels) and click TOOLS>CONTAINERS>CREATE CONTAINER FROM SELECTION. This will "group" all of your plane pieces into a container (CALLED CONTAINER001 in your layer stack) that you will use to animate your plane along a path in your mountains.

SAVING- When you have finished this part of the project, save your scene back into your CHALLENGE folder. We will animate its flight in a future Bellringer.

 

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
9 Animation VID_9.1, VID_9.2, VID_9.3 Chapter 9 Quiz

Car Race (9.2) and Flipping Boxes (9.3)

FILES for these projects are in the CHAPTER_FILES folder on the Q: Drive. COPY these to your folder, do not change the files on the drive!

1- Challenge Problem: CAR CRASH- Animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use Curve Editor if possible!). Bonus points for inclusion of a lava pit.

2- Animated 3D name, using PIVOT POINTS. The individual letters of your name should start "off screen," then animate to come together to form your name.

3- Animate your SPACESHIP to be flying through or around your FUTURE PLANET. REFER to the ANIMATE ALONG A PATH video tutorial in the 3 Minute Videos folder for this!

4- Animate the blades of your WINDMILL CHALLENGE problem to be turning. Properly setting the PIVOT POINT will be key here.

10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6)

1. Complete the "Lighting of a Street Scene" from the book (File is in the Q: Drive)

2. Copy your DICE from the recent 3 Minute Tutorial. Color this die the OPPOSITE of your first die. Then, create a model of a simple lamp and a MIRROR surface underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation. Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.

MON

4/9

BELLRINGER: No Bellringer today, please start working on your Chapters.

 

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
9 Animation VID_9.1, VID_9.2, VID_9.3 Chapter 9 Quiz

Car Race (9.2) and Flipping Boxes (9.3)

FILES for these projects are in the CHAPTER_FILES folder on the Q: Drive. COPY these to your folder, do not change the files on the drive!

1- Challenge Problem: CAR CRASH- Animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use Curve Editor if possible!). Bonus points for inclusion of a lava pit.

2- Animated 3D name, using PIVOT POINTS. The individual letters of your name should start "off screen," then animate to come together to form your name.

3- Animate your SPACESHIP to be flying through or around your FUTURE PLANET. REFER to the ANIMATE ALONG A PATH video tutorial in the 3 Minute Videos folder for this!

4- Animate the blades of your WINDMILL CHALLENGE problem to be turning. Properly setting the PIVOT POINT will be key here.

10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6)

1. Complete the "Lighting of a Street Scene" from the book (File is in the Q: Drive)

2. Copy your DICE from the recent 3 Minute Tutorial. Color this die the OPPOSITE of your first die. Then, create a model of a simple lamp and a MIRROR surface underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation. Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.

FRI

4/6

BELLRINGER: If you have not yet completed the MOUNTAIN/ AIRPORT/ TREES mini-project from the start of the week, please do so today and have Mr. B. grade it! See previous days for information on how to complete this project.

DONE with your MOUNTAINS? Work on your Chapter material for today!

 

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
9 Animation VID_9.1, VID_9.2, VID_9.3 Chapter 9 Quiz

Car Race (9.2) and Flipping Boxes (9.3)

FILES for these projects are in the CHAPTER_FILES folder on the Q: Drive. COPY these to your folder, do not change the files on the drive!

1- Challenge Problem: CAR CRASH- Animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use Curve Editor if possible!). Bonus points for inclusion of a lava pit.

2- Animated 3D name, using PIVOT POINTS. The individual letters of your name should start "off screen," then animate to come together to form your name.

3- Animate your SPACESHIP to be flying through or around your FUTURE PLANET. REFER to the ANIMATE ALONG A PATH video tutorial in the 3 Minute Videos folder for this!

4- Animate the blades of your WINDMILL CHALLENGE problem to be turning. Properly setting the PIVOT POINT will be key here.

10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6)

1. Complete the "Lighting of a Street Scene" from the book (File is in the Q: Drive)

2. Copy your DICE from the recent 3 Minute Tutorial. Color this die the OPPOSITE of your first die. Then, create a model of a simple lamp and a MIRROR surface underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation. Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.

WED

4/4

BELLRINGER: Yesterday, we worked on creating our MOUNTAIN scene using the DISPLACE modifier. Most of you were working on putting together your AIRPORT in this scene Today's bellringer will add some more personality to your AIRPORT.

TREES in 3DS Max, Mini-tutorial- Actually, putting realistic trees into a 3DS Max scene is quite easy (many of you did this in the past in the MODIFY CHAPTER.):

  1. Open a new scene and put in a PLANE Primitive Object.
  2. From the CREATE panel, pull down the menu that says STANDARD PRIMITIVES and select the menu option called AEC EXTENDED.
  3. Select FOLIAGE.
  4. You will now have 12-15 different TREE options to select from. Simply DOUBLE CLICK on a tree option to create a tree.
  5. Click over to the MODIFY TAB and you will find parameters for sizing and shaping your tree. You can also set your tree to have leaves, fruit, density, pruning, etc. Experiment!
  6. PLEASE NOTE: Because of the very complicated algorithms that are being used to create all of your leaves in your tree, you will probably only see a "cloud" shape where your leaves are in your tree in the workspace. If you RENDER (SHIFT-Q or F10 for Render Setup) your scene, you will see your tree in a realistic rendering.
  7. You can also add walls and railings from the AEC Extended menu, should you be interested.
  8. INCORPORATE INTO YOUR MOUNTAIN SCENE: ONCE you are familiar with trees and how to make them, head over to your MOUNTAIN/ AIRPORT scene from yesterday and insert trees around your buildings and up into your mountains, as you wish. Use RIGHT CLICK>CLONE to create more, as needed. SAVE your MOUNTAIN scene back to your CHALLENGE FOLDER.

NEED TO ADJUST YOUR ZOOM SCROLL TO CREATE YOUR AIRPORT PROPERLY?

  1. Click CUSTOMIZE>CUSTOMIZE USER INTERFACE.
  2. Click on the TAB at the top of the DIALOG BOX for MOUSE.
  3. ADJUST THE "WHEEL ZOOM INCREMENT" to be a smaller number. I have found that 0.5 - 0.6 works best for the airport project.
  4. Click SAVE...
  5. A SAVE window will open, simply click SAVE to save this into your new start settings. DO NOT CHANGE ANYTHING ELSE, if you don't know what you are doing...

 

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
9 Animation VID_9.1, VID_9.2, VID_9.3 Chapter 9 Quiz

Car Race (9.2) and Flipping Boxes (9.3)

FILES for these projects are in the CHAPTER_FILES folder on the Q: Drive. COPY these to your folder, do not change the files on the drive!

1- Challenge Problem: CAR CRASH- Animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use Curve Editor if possible!). Bonus points for inclusion of a lava pit.

2- Animated 3D name, using PIVOT POINTS. The individual letters of your name should start "off screen," then animate to come together to form your name.

3- Animate your SPACESHIP to be flying through or around your FUTURE PLANET. REFER to the ANIMATE ALONG A PATH video tutorial in the 3 Minute Videos folder for this!

4- Animate the blades of your WINDMILL CHALLENGE problem to be turning. Properly setting the PIVOT POINT will be key here.

10 Lighting

VID_10.1 (Note- "torch"= "flashlight" in England.),

VID_10-2: Intro to Basic Lighting

Chapter 10 Quiz Spotlight of flashlight (fig. 10.6 in book)

1. Complete the "Lighting of a Street Scene" from the book (File is in the Q: Drive)

2. Recreate the scene from VIDEO 2, including all lighting.

3. Copy your DICE from the recent 3 Minute Tutorial. Color this die the OPPOSITE of your first die. Then, create a model of a simple lamp and a MIRROR surface underneath your DICE. LIGHT your DICE from your lamp.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation. Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.

TUE

4/3

BELLRINGER: The MOUNTAIN AIRPORT CHALLENGE- Mr. B. spent a few hours putting this tutorial together for you, so let's make a cool MOUNTAIN SCENE. Complete the "3DS Max Mountains Tutorial." Make sure that this looks good, with some details to your airport and your mountains and colors. This will be a 30 point assignment.

NEED TO ADJUST YOUR ZOOM SCROLL TO CREATE YOUR AIRPORT PROPERLY?

  1. Click CUSTOMIZE>CUSTOMIZE USER INTERFACE.
  2. Click on the TAB at the top of the DIALOG BOX for MOUSE.
  3. ADJUST THE "WHEEL ZOOM INCREMENT" to be a smaller number. I have found that 0.5 - 0.6 works best for the airport project.
  4. Click SAVE...
  5. A SAVE window will open, simply click SAVE to save this into your new start settings. DO NOT CHANGE ANYTHING ELSE, if you don't know what you are doing...

 

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
9 Animation VID_9.1, VID_9.2, VID_9.3 Chapter 9 Quiz

Car Race (9.2) and Flipping Boxes (9.3)

FILES for these projects are in the CHAPTER_FILES folder on the Q: Drive. COPY these to your folder, do not change the files on the drive!

1- Challenge Problem: CAR CRASH- Animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use Curve Editor if possible!). Bonus points for inclusion of a lava pit.

2- Animated 3D name, using PIVOT POINTS. The individual letters of your name should start "off screen," then animate to come together to form your name.

3- Animate your SPACESHIP to be flying through or around your FUTURE PLANET. REFER to the ANIMATE ALONG A PATH video tutorial in the 3 Minute Videos folder for this!

4- Animate the blades of your WINDMILL CHALLENGE problem to be turning. Properly setting the PIVOT POINT will be key here.

10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6)

1. Complete the "Lighting of a Street Scene" from the book (File is in the Q: Drive)

2. Copy your DICE from the recent 3 Minute Tutorial. Color this die the OPPOSITE of your first die. Then, create a model of a simple lamp and a MIRROR surface underneath your DICE. LIGHT your DICE from your lamp.

3. Go back to your SPACESHIP animation from Chapter 9. Modify you scene to be NIGHTTIME. Add a headlight or a spotlight to your SPACESHIP so that it can be seen as it flies.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation. Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.

MON

4/2

BELLRINGER: Mr. B. is out today. No Bellringer today, please work on your chapters. IF YOU GET STUCK ON SOMETHING, MOVE ON TO THE NEXT PROBLEM OR THE NEXT CHAPTER, AS APPROPRIATE.

 

CHAPTER TOPIC VIDEO TUTORIALS QUIZ PRACTICE ASSIGNMENT INDEPENDENT PROJECT
9 Animation VID_9.1, VID_9.2, VID_9.3 Chapter 9 Quiz

Car Race (9.2) and Flipping Boxes (9.3)

FILES for these projects are in the CHAPTER_FILES folder on the Q: Drive. COPY these to your folder, do not change the files on the drive!

1- Challenge Problem: CAR CRASH- Animate the Car Race to include a JUMP in the middle of the race where all of the cars crash and fly around (use Curve Editor!). Bonus points for inclusion of a lava pit.

2- Animated 3D name, using PIVOT POINTS. The individual letters of your name should start "off screen," then animate to come together to form your name.

3- Animate your SPACESHIP to be flying through or around your FUTURE PLANET. REFER to the ANIMATE ALONG A PATH video tutorial in the 3 Minute Videos folder for this!

4- Animate the blades of your WINDMILL CHALLENGE problem to be turning. Properly setting the PIVOT POINT will be key here.

10 Lighting VID_10.1 (Note- "torch"= "flashlight" in England.) Chapter 10 Quiz Spotlight (fig. 10.6)

1. Complete the "Lighting of a Street Scene" from the book (File is in the Q: Drive)

2. Copy your DICE from the recent 3 Minute Tutorial. Color this die the OPPOSITE of your first die. Then, create a model of a simple lamp and a MIRROR surface underneath your DICE. LIGHT your DICE from your lamp.

3. Go back to your SPACESHIP animation from Chapter 9. Modify you scene to be NIGHTTIME. Add a headlight or a spotlight to your SPACESHIP so that it can be seen as it flies.

11 Cameras VID_11.1, VID_11.2 Chapter 11 Quiz City Scene Camera Animation. Create TWO Camera Animation Scenes from your earlier work. Please have ONE of these camera scenes be from BEHIND your spaceship as it flies around your planet.
12 Rendering VID_12.1, VID_12.2 Chapter 12 Quiz Create a scene from one of your texture/ material creations from Chapter 8 (for instance, your dice on a mirrored table top with lighting, etc.) and SAVE an image of one of the scene as a .jpeg. Render an animation that you have created from Chapter 9. SAVE as an .AVI file to your Chapter 12 Folder.