Flash
Animation: “Choices Movie”- Using Buttons, Actions and Scenes
Overview:
Students will be using their Flash skills to create a short movie
in which the viewer is presented with an Intoductory Scene with three
different possible ending choices. Think of this movie as a STORY,
that has a BEGINNING and three different possible ENDINGS. If
you DO NOT tell a story with your animation, you will NOT pass this
project, and it is a BIG ONE!
Samples from years gone by:
Video Tutorial for this Assignment:
This video is rather complex and has three completely
new ideas to understand
in Flash. The video is also complicated by the fact that the "Grumpy
Old
Man" complained through the entire video. Try to ignore him.
Rules of the Project:
- Introductory scene: At least 5-10 seconds long. This
scene will include background and moving characters to introduce
your story. If your scene is a second long and shows a stick
figure in the center of the stage, you will NOT pass this assignment!
- STOP action at the end of the intro scene.
- 3 Buttons appear, offering three options for the
viewer to choose.
- Buttons lead to 3 new scenes in which 3 different
endings for the movie and the story of the movie are shown. Each
scene should be at least 5 seconds long, showing how the movie
would
end. STOP
action
at
the end of each scene.
- "Go Back" button at the end of each choice scene
to allow the viewer to try all of the options.
- Traditionally, two options are "Bad" and one option
is "Good." Adjust as necessary to fit your needs.
The Project (written instructions):
THE INTRODUCTORY SCENE:
- To start, the student must come up with a scene
in which there could be three different possible outcomes or endings.
Think through what
the opening of your movie will be, where your choices will come
in and how they will be presented, and what the three different
outcomes
will be.
- Develop, using your Flash skills, the introductory
scene, in which the viewer is presented with the three choices.
I would like this introductory
scene to be at least 5-10 seconds long.
- Once the scene is developed to the point where
choices must be made, select the LAST FRAME of your BACKGROUND
LAYER in
the sequence, hit
F9 to bring up the ACTIONS panel and click on the “+” button
to add an action. The action you are looking for is “ACTIONS>MOVIE
CONTROL>STOP”. This will pause your movie, waiting for
another ACTION to start it again. Your actions to continue the
scene will be
on your buttons.
- YOUR BUTTONS:
- Use INSERT>LAYER to a layer for your three buttons that you will
use for your movie. Call this layer BUTTONS. BUTTONS, because they
don’t tween, can all be on the same layer/frame.
- On your BUTTON LAYER, put a keyframe in
the frame where your buttons need to appear. Use your text
tool
to type in a “Button” for
the first choice that your viewer will have in your movie. Use your
Black Selection Arrow to highlight this word and hit F8 to turn the
word into a symbol. You want to create a “BUTTON”.
Make sure to give it a proper name.
- Double click on the BUTTON to bring up the
button edit window (you have to click right
on the colors of the letters
to bring
up this window).
- Notice that the only timeline you have to
work with is one that says “UP-OVER-DOWN-HIT”.
- Create KEYFRAMES in the OVER-DOWN and
HIT states.
- Highlight the OVER frame and change
your button as you would like to illustrate
the
OVER state in which the
user’s mouse
is touching the button.
- Do the same with the DOWN state,
which illustrates the look of the button
when
the button is clicked.
- The HIT state allows you to draw
a box or circle around your button
which
can
be clicked
to activate the button.
It does not
show up in
your scene, but allows the viewer
to click your button without having to
actually hit the pixels
of the letters
involved.
- Repeat steps 5-6 for each of the
other two buttons you will be using
in your
Choices Movie.
(Make sure that you
grab JUST
THE TEXT of each
button, not the entire frame contents!)
You should now have a scene which
runs to a stop
and presents
the viewer
with
three different options
for how the movie will be completed.
- MAKING SCENES:
- From the main scene stage,
use the INSERT>SCENE menu to add a
total of THREE new scenes, one for each of your possible outcomes in
your movie. You can use the WINDOW>SCENE menu, or the small
clapperboard in the upper right corner of your stage to change
from Scene to Scene.
- SHIFT-F2 will bring
up a SCENE
window that will allow you to
label scenes
to avoid confusion.
- Develop
the three
new scenes as need
be
to complete
your three
options
for
the ending
of
your movie,
each scene
should
be at
least 5-10
seconds long.
If necessary,
you
can use
a COPY/PASTE
from other
scenes to
bring backgrounds
from one
scene to the
next.
- STOPPING
SCENES:
- Once
each
of your three
outcome
scenes
is
completed, you probably
want
to place STOPS
and
BUTTONS at the
end
of
each scene
to allow the
viewer
to
return to the
beginning
again
if they
wish
to view your
movie
with a different
outcome.
- Return
to your introductory
scene. In turn,
click on each
of your
buttons and
bring up your
F9 Action
menu. Use +>ACTIONS>MOVIE
CONTOL>GOTO to indicate where each button should lead the viewer.
Use the SCENE dropdown box to indicate which scene the button will
go to when it is pushed.
- Repeat the last step for
each
button in
your introductory
scene and for
the GO BACK
buttons at the
end of each
of your three
concluding scenes.
6.
RUN YOUR
MOVIE to
troubleshoot and watch
for glitches!
Project Submission:
Projects will be submitted to the class DROP folder on the M: Drive.
Please make sure to submit your final work as:
lastname_choices.fla
Grading:
This will be a 200 point assignment, graded on the proper use of the
THREE buttons and THREE different outcome SCENES and the quality of
the animation involved in the work.
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